Skip to content
BoardGame
All titles
Board.game Original

Nine Below

Social deduction under the ice

5–8 players20–35 minHidden rolesLight

Nine of you came down. The station only has power for eight.

PlayPlayable

Ready to play now.

A demonstration of Nine Below, played by the computer against itself.

Nine Below — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    5 opponents, weakest first
    • DrowsyNames people almost at random, and often the wrong one.
    • WatchfulReads the ledger, and votes on what it finds.
    • SuspiciousWants real evidence before it names anybody.
    • SharpAs one of The Ninth, never goes back to a module the ledger has already blamed it for.
    • Cold-eyedNames nobody it is not sure of, and is usually sure.
    Play alone
  • Together, in the same room

    5–8 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

A research station four hundred metres under an ice shelf, and a rota that no longer adds up. Every watch you pick a module and a job, nobody says what they chose, and at dawn the ledger publishes exactly who was where and exactly what the heat did — and never who did what.

How it feels

  • Accusations over dinner
  • Arithmetic you can argue with
  • Nobody is above suspicion

What the design is for

  • Roles with jobs

    Everyone has real work to do, which is excellent cover.

  • A ledger, not a memory

    Who was in each module and what the heat did, in writing, permanently. The one thing it never records is intent.

  • Two or three of you

    From seven people up there are three of The Ninth; at five and six there are two, and they know each other. Seven is the hard table — over eighty measured matches the Crew take it 35% of the time, and no width of station measures better.

Best at
6
Kind
Social Deduction
Table
Hidden roles
Studio
Board.game Originals

The opponents

  1. Drowsy

    Names people almost at random, and often the wrong one.

  2. Watchful

    Reads the ledger, and votes on what it finds.

  3. Suspicious

    Wants real evidence before it names anybody.

  4. Sharp

    As one of The Ninth, never goes back to a module the ledger has already blamed it for.

  5. Cold-eyed

    Names nobody it is not sure of, and is usually sure.

Achievements

0 of 5 earned

  • Still Warm

    Win a match of Nine Below.

  • The Ninth

    Win as one of The Ninth.

  • Never Named

    Win as one of The Ninth without anybody ever accusing you.

  • Nobody Innocent

    Win as Crew without putting a single innocent person out.

  • It Was Already Cold

    Be alone in a module that lost heat, and survive the watch.

Key art

Concept key art — Board.game art system

Nine Below — key still
Nine Below — key cover
Nine Below — key backdrop
  • Board.game Original

    Co-operative descent

    Hollowreach

    Everything worth having is further down than you want to go.

    1–4 players20–30 minCo-operative

    Playable
  • Board.game Original

    Original · three to five players

    Third Lantern

    A paper lantern needs two hands, and nobody will tell you whose.

    3–5 players5–10 minCompetitive

    Playable
  • Board.game Original

    Original · a shared-air gamble for three to six

    Sump

    The air belongs to everybody. The gold belongs to whoever turns back.

    3–6 players10–15 minCompetitive

    Playable
  • Board.game Original

    A very loud party game

    Paper Crowns

    Somebody at this table is about to be crowned for the wrong reason.

    4–12 players15–25 minCompetitive

    Playable
  • Horror, in one sitting

    Knock Twice

    Everything this game does happens on the other side of a door.

    3–6 players45–60 minCo-operative

    Playable
  • Board.game Original

    Original · an auction for three to five

    Gavel

    Every coin you spend is a point you no longer have.

    3–5 players10–20 minCompetitive

    Playable
  • Board.game Original

    Original · trick-taking with a sealed bid, for three

    Jackdaw

    Bid what you will take. Take exactly what you bid.

    3 players10–20 minCompetitive

    Playable
  • Board.game Original

    Original · a shifting-floe duel for two

    Drift

    Two lamplighters on ice that will not hold still — slide a whole line, or step, and the wind takes the lanterns east.

    2 players1–6 minCompetitive

    Playable