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Paper Crowns

A very loud party game

4–12 players15–25 minCompetitiveVery light

Somebody at this table is about to be crowned for the wrong reason.

PlayPlayable

Ready to play now.

A demonstration of Paper Crowns, played out by the computer from a fixed deal.

Paper Crowns — playing itself

Ways to play

  • Together, in the same room

    4–12 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

A crown nobody asked for, three reasons in your hand, and everybody claiming it at once, in private — then the claims go up with the names off and you vote for one that is not yours. Nobody waits for a turn. Grudges last considerably longer.

How it feels

  • Immediate
  • Ridiculous
  • Everyone talking at once

What the design is for

  • Everybody at once, nobody in turn

    Every seat claims in the same moment and in private, and the vote opens when the last one lands. Five rounds, whatever the table size — twelve people is more voices rather than a longer evening.

  • Three reasons, none of them good

    Your hand is three written reasons rather than generated ones, so any of them can be made to land against any crown. A claim spends one and it is refilled at the top of the round; sitting a round out turns the whole hand over for three fresh ones. Knowing what to spend on this crown is most of the game.

  • Nobody knows whose is whose

    The claims go on the floor in an order the shuffle chose, with the names off. You vote for one, never your own, and who wrote what is published only once the round is over. On one phone going round a table the game hands over between seats rather than showing the next person what the last one wrote.

  • The tie goes to the wrong person

    Most votes takes the crown. Level on votes, and it goes to whichever of the tied claimants has the fewest points — so the thing lands where it is least deserved, which is the entire joke. Level on that too and it goes to whichever was read out first, in front of everybody. The evening ends on the same joke: level on points goes to whoever wore the fewest crowns, then to whoever claimed first. Measured, because the alternative ended between 19% and 50% of evenings with nobody wearing anything, and the bigger the table the worse it got.

  • The crown is never the same twice

    Titles are assembled from a grammar rather than drawn from a list — an opener, a subject, a twist — so a second evening is not the same jokes in a different order.

  • No computer opponent, on purpose

    The jokes are the players’; the device is only holding the hat. A machine cannot claim a crown for being the one most likely to be recognised by a horse, so there is nothing to play against and it is not offered.

Best at
7
Kind
Party
Table
Competitive
Studio
Board.game Originals

Achievements

0 of 6 earned

  • Somebody Had To Win It

    Win an evening of Paper Crowns.

  • A Bit of a Collection

    Be crowned three times or more in one evening.

  • Never Wore One

    Win an evening without ever being crowned — every point from backing somebody else.

  • Crowned for the Wrong Reason

    Be crowned out of a tie — another claim finished level with yours, and it came to you anyway.

  • Nobody Voted for Anything Else

    Take a crown that every other seat at the table voted for.

  • Read the Room, Every Time

    Vote for the claim that goes on to be crowned, in every round of an evening.

Key art

Key art — Board.game art system

Paper Crowns — key still
Paper Crowns — key cover
Paper Crowns — key backdrop
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