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Board.game Original

Quickset

Original · an enclosure duel for two

2 players5–12 minCompetitiveLight

A meadow of sixteen folds — the fourth hedge closes one, and closing never passes the hand.

PlayPlayable

Ready to play now.

A demonstration of Quickset, played by the computer against itself.

Quickset — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    5 opponents, weakest first
    • The GreenhornAny undrawn hedge, by the seed. 0.8 berries and 0.5 folds a meadow — the Hedger shuts it out 80–0. Random hedges close meadows for whoever is watching.
    • The HedgerCloses what is closable, richest first; otherwise any hedge at all. 80–0 over the Greenhorn, and then 6–74 under the Grazier — closable is not the same as wise.
    • The GrazierKeeps safe hands — never a third side while a two-side fold is free — and gives the poorest fold when the meadow forces a gift. 74–6 over the Hedger; 14.6 berries and 8.0 folds a meadow.
    • The ReevePrices every hedge by a greedy reading of the whole meadow after it — what it banks, what the chain leaves, what the rival takes back. 80–0 over the Grazier, and the heaviest basket on the ladder: against that same Grazier it takes 23.8 berries and 12.8 folds a meadow.
    • The StewardA deeper read from the first hedge — it takes the best few hedges by the Reeve’s own price and asks what the rival’s best ANSWER does to each, taking the one whose best answer hurts least — and then the last eleven hedges solved exactly, negamax on the berry margin with alpha-beta and a table that remembers only the truth. 53–27 over the Reeve. Against the Grazier it carries a LIGHTER basket than the Reeve does — 19.9 berries to 23.8, 10.8 folds to 12.8 — and it beats the Reeve anyway, which is the whole of this game in one line: the margin is the meadow, not the harvest.
    Play alone
  • Together, in the same room

    2 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

An enclosure duel for two — the shelf’s only one. A 4×4 meadow of folds, each bearing berries in the open: ones, twos and threes, twenty-nine in all. On your turn you set one hedge on any undrawn edge; the fourth hedge of a fold closes it, and its berries are yours — and closing does not pass the turn: you set another hedge at once, for every fold you close. The meadow is read when all sixteen folds are shut, and the berry count decides it — three folds of one lose to one fold of three. Equal baskets stand level, the meadow shared, said plainly.

How it feels

  • The hedge that hands the rival nothing
  • A chain of closes, hand after hand
  • The three-berry fold left open on purpose

What the design is for

  • The shelf’s first enclosure

    Hedges on a lattice, folds between them — the fourth side closes, and the closed fold is gone. The mechanism dots-and-boxes made famous, weighed here by what the folds HOLD, not how many there are.

  • Closing never passes the hand

    The chain is the engine: close a fold and you set another hedge at once. A long chain is a gift you gave away three sides at a time — and the rival will walk it to the end.

  • Berries, not folds

    Every fold bears 1–3 berries in the open, twenty-nine on the meadow. The reading is by berries alone: the cheap folds are the ones you give, and one fold of three outweighs three of one.

  • Every hedge is a gift waiting

    A third side is a fold served to whoever draws fourth. The whole craft is timing the giving — open the cheap folds late, and never touch the rich ones first.

  • Taught hedge by hedge

    Six steps: the rim hedge, the fourth side, the chain, the gift, the reading by berries — and then a whole meadow to yourself. The reading step is a real position, played out of a real meadow: seven folds each, thirteen berries to twelve, two hedges left, and the tests re-solve it exactly to check that one wins by five and the other loses by three.

Best at
2
Kind
Strategy
Table
Competitive
Studio
Board.game Originals

The opponents

  1. The Greenhorn

    Any undrawn hedge, by the seed. 0.8 berries and 0.5 folds a meadow — the Hedger shuts it out 80–0. Random hedges close meadows for whoever is watching.

  2. The Hedger

    Closes what is closable, richest first; otherwise any hedge at all. 80–0 over the Greenhorn, and then 6–74 under the Grazier — closable is not the same as wise.

  3. The Grazier

    Keeps safe hands — never a third side while a two-side fold is free — and gives the poorest fold when the meadow forces a gift. 74–6 over the Hedger; 14.6 berries and 8.0 folds a meadow.

  4. The Reeve

    Prices every hedge by a greedy reading of the whole meadow after it — what it banks, what the chain leaves, what the rival takes back. 80–0 over the Grazier, and the heaviest basket on the ladder: against that same Grazier it takes 23.8 berries and 12.8 folds a meadow.

  5. The Steward

    A deeper read from the first hedge — it takes the best few hedges by the Reeve’s own price and asks what the rival’s best ANSWER does to each, taking the one whose best answer hurts least — and then the last eleven hedges solved exactly, negamax on the berry margin with alpha-beta and a table that remembers only the truth. 53–27 over the Reeve. Against the Grazier it carries a LIGHTER basket than the Reeve does — 19.9 berries to 23.8, 10.8 folds to 12.8 — and it beats the Reeve anyway, which is the whole of this game in one line: the margin is the meadow, not the harvest.

Achievements

0 of 5 earned

  • The Heavier Basket

    Win a meadow.

  • Wider Than the Hedge

    Win holding ten folds or more.

  • A Heavy Basket

    Win with eighteen berries or more.

  • Fewer Hedges, More Meadow

    Win while setting fewer hedges than the rival.

  • From Behind the Quickset

    Win after trailing by six berries at the meadow’s half.

Key art

Key art — Board.game art system

Quickset — key still
Quickset — key cover
Quickset — key backdrop
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