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Board.game Original

Steelyard

Original · a balance duel for two

2 players5–10 minCompetitiveVery light

Your pan is your ledger — every weight you cannot put on the rival’s, you carry.

PlayPlayable

Ready to play now.

A demonstration of Steelyard, played by the computer against itself.

Steelyard — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    3 opponents, weakest first
    • The PorterAny legal set, by the seed. It forces 122 of its own hands to pass over four hundred yards — random iron under a law of six traps its own hands more often than any rival could — and carries 19.4 iron a yard, the heaviest pan on the ladder.
    • The MasterTwo hands of the yard looked ahead: its set, the rival’s best answer, and the beam as it would then stand. Sixty per cent of the decided yards over the Porter, 211–142 with 47 shared, 3.7 sigma. It carries 18.4 iron and puts 234 passes on the record, because the Master would rather trap a hand than fill a pan.
    • The SteelyardThe whole yard solved — every line to the settling, pass for pass, margin for margin. Ninety-seven per cent of the decided yards over the Master, 379–10 with 11 shared, 18.7 sigma; 377–2 over the Porter. It settles the beam at the full legal six in 93 yards of 400 and wins 385 of them. The beam does not bluff.
    Play alone
  • Together, in the same room

    2 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

A balance duel for two. Eight weights — drawn by lot from the nine iron ones, 1 through 9 — hang on the rack. Ivory owns the left pan, Coral the right, and on your turn you set ANY remaining weight on EITHER pan, yours or your rival’s, under one law: the beam may not swing past six. A placement that would is refused outright. With nothing legal, the hand passes, and two passes in a row — or an empty rack — close the yard. The beam then settles: the owner of the LIGHTER pan takes the yard by the difference, and a level beam splits nothing, said plainly.

How it feels

  • The 9 kept for the exact swing it cannot make
  • A rival trapped by the law into loading their own pan
  • The beam settling at the full six

What the design is for

  • You may load the rival’s pan

    The lighter pan takes the yard, so their iron is their debt and yours is yours — but the hand that sets the weight is yours. Every turn is the same question: which pan suffers, and by how much.

  • The law of six

    The beam may not swing past six — a placement that would is refused outright, not merely punished. Sink the rival far enough and the law itself turns on you: your next legal set fills your own pan. The limit is the whole strategy.

  • The pass, and the trap

    With nothing legal, the hand passes; two passes in a row close the yard where it stands. Leaving a rival one weight short of anywhere legal is a win scored in iron — the trap is the game’s endgame.

  • Nothing hidden, everything weighed

    The rack, both pans, the swing — all public from the first set. No dice, no shuffle after the deal, only the one draw of seven weights from nine. Pure arithmetic under a physical law, and a level beam splits nothing, said plainly.

  • Taught weight by weight

    Six steps: the set, the rival’s pan, the law of six, the weight you carry, the pass that closes — and then the whole yard to yourself. Five of the six name one weight and one pan and accept nothing else; the first used to accept any of the fourteen sets its rack allowed, the law step’s nudge named a limit that was true of neither pan, and the pass step posed two pans carrying a 12 and an 11 — iron this yard does not own.

Best at
2
Kind
Strategy
Table
Competitive
Studio
Board.game Originals

The opponents

  1. The Porter

    Any legal set, by the seed. It forces 122 of its own hands to pass over four hundred yards — random iron under a law of six traps its own hands more often than any rival could — and carries 19.4 iron a yard, the heaviest pan on the ladder.

  2. The Master

    Two hands of the yard looked ahead: its set, the rival’s best answer, and the beam as it would then stand. Sixty per cent of the decided yards over the Porter, 211–142 with 47 shared, 3.7 sigma. It carries 18.4 iron and puts 234 passes on the record, because the Master would rather trap a hand than fill a pan.

  3. The Steelyard

    The whole yard solved — every line to the settling, pass for pass, margin for margin. Ninety-seven per cent of the decided yards over the Master, 379–10 with 11 shared, 18.7 sigma; 377–2 over the Porter. It settles the beam at the full legal six in 93 yards of 400 and wins 385 of them. The beam does not bluff.

Achievements

0 of 5 earned

  • The Lighter Pan

    Win a yard of Steelyard.

  • A Hair of Iron

    Win by two or less.

  • A Clean Pan

    Win carrying two weights or fewer against five or more.

  • At the Full Six

    Win with the beam settled at the whole legal swing.

  • The Trap Closed

    Win after the rival’s hand passed.

Key art

Key art — Board.game art system

Steelyard — key still
Steelyard — key cover
Steelyard — key backdrop
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