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Board.game Original

Tally

Original · a roll-and-write duel for two

2 players5–10 minCompetitiveVery light

Three dice on the table, one chalk between you — the die you leave, the rival writes.

PlayPlayable

Ready to play now.

A demonstration of Tally, played by the computer against itself.

Tally — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    4 opponents, weakest first
    • The GreenhornAny die, any cell, by the seed. 121.9 points and 2.3 distinct lines a slate, 2 of 150 tallies against the Sorter — the Tallyman takes it 145–4, 97% of 149 decided. Random chalk writes a slate nobody reads.
    • The TallymanPrices every chalk by its lines — the sum it adds, the bonus it keeps alive, the duplicate it risks. 145–4 over the Greenhorn, and 144.8 points a slate — then 56–85 UNDER the Sorter, quoted: on a shared table the big face beats the bonus arithmetic.
    • The SorterTakes the biggest die and writes it where the empty lines pay most — and it measures ABOVE the fine read, 85–56, 60% of 141 decided. 149.1 points and 7.6 high faces a slate: the simple habit, and the ladder’s middle.
    • The LedgerThe Sorter’s big face with the duplicate priced and the last eight cells solved outright — margin-aware minimax to the reading. 97–46 over the Sorter (68% of 143 decided) and 149–1 over the Greenhorn, and the richest book on the wall: 158.6 points and 3.1 distinct lines a slate, 100 of 150 tallies taken.
    Play alone
  • Together, in the same room

    2 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

A roll-and-write duel for two — the shelf’s only one. Each round three dice come up public; the clerk with the chalk writes one into any empty cell of their own 4×4 slate, the other takes one of the two that remain, the third is discarded, and the chalk changes hands. Sixteen rounds fill both slates. The lines pay: four rows and four columns, each its sum, plus eight for four different faces — four sixes pay 24, a 6-5-4-3 pays 26. The richer slate takes the tally, and equal slates stand shared, said plainly.

How it feels

  • The 6 you leave sitting on the wood
  • A row closing 6-5-4-3, eight points banked
  • The rival’s slate filling beside yours, cell for cell

What the design is for

  • The shelf’s first roll-and-write

    Shared dice, private slates: the same three faces, written two different ways, every single round. The third die always dies on the wood — the shape of what neither clerk took.

  • The die you leave

    The dice are shared and the choice is cruel: take the 6 and the rival chooses between the 4 and the 2; leave it and the 6 is theirs. Every take is a take and a give.

  • Every cell pays twice

    Each face sits in a row AND a column, and both slates are read at the end — eight lines a slate, every chalk two bets at once. Corners pay into two lines; nothing pays once.

  • Four different faces pay eight

    The distinct bonus turns small dice into the richest lines: quad-6 pays 24, a 6-5-4-3 pays 26. Duplicates tax the bonus dead — and no chalk can bring it back.

  • Taught chalk by chalk

    Six steps: the chalk, the shared table, the double-paying cell, the bonus, the duplicate tax — and then a whole tally to yourself.

Best at
2
Kind
Strategy
Table
Competitive
Studio
Board.game Originals

The opponents

  1. The Greenhorn

    Any die, any cell, by the seed. 121.9 points and 2.3 distinct lines a slate, 2 of 150 tallies against the Sorter — the Tallyman takes it 145–4, 97% of 149 decided. Random chalk writes a slate nobody reads.

  2. The Tallyman

    Prices every chalk by its lines — the sum it adds, the bonus it keeps alive, the duplicate it risks. 145–4 over the Greenhorn, and 144.8 points a slate — then 56–85 UNDER the Sorter, quoted: on a shared table the big face beats the bonus arithmetic.

  3. The Sorter

    Takes the biggest die and writes it where the empty lines pay most — and it measures ABOVE the fine read, 85–56, 60% of 141 decided. 149.1 points and 7.6 high faces a slate: the simple habit, and the ladder’s middle.

  4. The Ledger

    The Sorter’s big face with the duplicate priced and the last eight cells solved outright — margin-aware minimax to the reading. 97–46 over the Sorter (68% of 143 decided) and 149–1 over the Greenhorn, and the richest book on the wall: 158.6 points and 3.1 distinct lines a slate, 100 of 150 tallies taken.

Achievements

0 of 5 earned

  • The Richer Slate

    Win a tally.

  • A Clean Book

    Win with six or more distinct lines.

  • A Heavy Ledger

    Win with ninety points or more.

  • The Last Cell

    Win by four points or fewer.

  • From Behind the Wood

    Win after trailing by six at the half.

Key art

Key art — Board.game art system

Tally — key still
Tally — key cover
Tally — key backdrop
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