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The Last Tram

Fifteen minutes, four people

2–4 players10–15 minCompetitiveVery light

One seat. Everyone wants it. The tram is not waiting.

PlayPlayable

Ready to play now.

A demonstration of The Last Tram, played by the computer against itself.

The Last Tram — playing itself

Ways to play

  • Alone, against the computer

    Your own pace, no arranging anything. Take a move back whenever you like.

    5 opponents, weakest first
    • DistractedPlays whatever card is nearest.
    • SensibleReaches for the card that fits the tram, and thinks about nobody else.
    • WatchfulWeighs every card against every card you might play.
    • Reads YouAssumes you are working it out too, and answers that.
    • UnreadablePlays a mixture on purpose, so you cannot name its card.
    Play alone
  • Together, in the same room

    2–4 players. One device goes round the table, or everybody plays off the same screen.

    Play in the same room
  • Online, at a table

    A room code, joinable from anywhere. Pause tonight and pick it up next week from your device.

    Play online

About

Seven of them are on the wall before anybody sits down — five trams and two night buses — and you have eight cards to catch them with. Everyone commits at once; equal cards tangle in the door; the boldest card nobody matched gets on the tram, and on a night bus it is whoever pushed least who is carried back the way they came. A very short game about a very small problem, and mean in a way nobody takes personally.

How it feels

  • Over before you are ready
  • Warm and petty
  • Immediately replayable

What the design is for

  • Teach in one sentence

    Everyone is at the stop. Only one of you gets on.

  • Seven pull up, eight cards

    Five trams and two night buses — and on a bus it is whoever pushed least who is left at the kerb. One card goes home in your pocket unused, and making sure it is not the one you needed is the whole game.

  • Nothing to hide but the moment

    The timetable is public, every card played is turned face up, and hands are open. The only secret is what the others are about to do — which is why it works passed round one phone.

  • The tram nobody caught

    A tram that leaves empty hands its stops on to the next one, and they keep piling up — so the round everybody was too careful for is the one that gets somebody home.

Best at
4
Kind
Party
Table
Competitive
Studio
Board.game

The opponents

  1. Distracted

    Plays whatever card is nearest.

  2. Sensible

    Reaches for the card that fits the tram, and thinks about nobody else.

  3. Watchful

    Weighs every card against every card you might play.

  4. Reads You

    Assumes you are working it out too, and answers that.

  5. Unreadable

    Plays a mixture on purpose, so you cannot name its card.

Achievements

0 of 4 earned

  • Last One Home

    Win a game of The Last Tram.

  • All the Way

    Reach the terminus before the timetable runs out.

  • Never Had To

    Win with your eight still in your hand.

  • Somebody Else’s Caution

    Board a tram carrying five stops or more.

Key art

Key art — Board.game art system

The Last Tram — key still
The Last Tram — key cover
The Last Tram — key backdrop
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